The Glade is the area in the center of the Maze that serves as a living place for the Gladers. The Glade has four large Walls that encase it and separate it from the Maze. Each wall has an opening in its center, called the Door, that closes every night and re-opens every morning. Outside the Glade lies the Maze with many twisting and turning paths that contain horrifying slug-like, spike-covered creatures called Grievers. In the book, the Glade and Maze are actually all underground, below the WICKED headquarters in Alaska.
The Glade is large, according to Thomas, who says it is several football fields in length. It consists of 4 sections:
- Gardens (North East): crops are grown and water is pumped, as it never rains in The Glade.
- Homestead (North West): where the boys sleep. At the back of the Homestead is The Slammer, a place that functions as a jail.
- Blood House (South East): where livestock are raised and slaughtered.
- Deadheads (South West): a small forest area with a graveyard.
In the center of the Glade, there is a metal elevator that the Gladers call 'the Box'. Once a month, a Newbie arrives in the Box with their memory wiped. Supplies and clothes also arrive in the Box once a week.
- Everyone does their part. No slackers.
- Never hurt another Glader. You have to trust each other.
- Never go outside the Glade, unless you're a Runner.
(For more information, see: Maze Roles)Each of the Gladers has a job which they work at almost all day, their only normal break being for lunch. Each type of job has a Keeper who has his own seat at the council.
There are ten known jobs in the Glade, but possibly several more, according to Zart :
- Builders (Gally): They build new/upgrade places in The Glade
- Bricknicks: They have almost the same job as Builders but are actually tasked with repairing buildings.
- Sloppers (Chuck): They do dirty tasks, houseworks, basically any job the Gladers do not want to do; treated as the lowest ranked job. This job is given to Gladers who are bad at every other job.
- Baggers: They act as guards and deal with any dead bodies.
- Cooks (Frypan): They cook and prepare the meals.
- Track-hoes (Zart): Gladers who work in the Gardens - tilling, weeding, planting and harvesting.
- Med-jacks (Clint): They act as doctors.
- Slicers (Winston): They work in the Bloodhouse - take care of livestock and slaughter the animals for food.
- Map-makers: They draw maps of The Maze and record any changes in hopes of finding a way out. It is speculated that Runners may also be Map-makers.
- Runners (Minho): The only Gladers allowed to go in the Maze; they run through it every day and accumulate information about the wall movements to draw the Maze day after day in order to find a way out.
- In The Maze Runner, Newt told Thomas that Newbies were usually assigned to work with Slicers when they first came.
- In the movie, it is stated that the Gladers had been in the Glade for three years, whereas in the book, it was two years.